/* Copyright 2008 Bas van den Berg
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef PLAYERCREATIONSESSION_H
#define PLAYERCREATIONSESSION_H

#include <string>

namespace Chronos {

class Connection;
class Database;

class PlayerCreationSession {
public:
    PlayerCreationSession(Connection* con, Database& db_);
    ~PlayerCreationSession();

    enum SessionResult {FAIL=0, INPROGRESS=1, SUCCESS=2};
    int handlePulse();

	const std::string& getName() const { return name; }
	Connection* getConnection() const { return connection; }
private:
    void setPrompt(const char* p);
    void printPrompt();

    std::string name;
    std::string password;
    std::string prompt;
    enum SessionState {NAME=0, PASSWORD=1, PASSWORD_CONFIRM=2, DONE=3};
    SessionState state;
    Connection* connection;
    unsigned int timeout; 
    unsigned int retries;
    Database& database;

    static const unsigned int MAX_INPUT_LENGTH = 63;
    char readBuffer[MAX_INPUT_LENGTH + 1];

    PlayerCreationSession(const PlayerCreationSession&);
    PlayerCreationSession& operator=(const PlayerCreationSession&);
};

}

#endif

